Author Topic: Commodore 64 run/Stop Key  (Read 4873 times)

dashingw

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Re: Commodore 64 run/Stop Key
« Reply #5 on: February 01, 2015, 07:56:01 PM »
It turned out to be the escape key, swear I tried that before. And yes, with Winvise you have to switch ports for the joystick and buttons to work after mapping

Aeliss

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Re: Commodore 64 run/Stop Key
« Reply #4 on: February 01, 2015, 01:15:16 PM »
Lol, I have same problem with some atari emuls

Configure your joypad, you can see if it works on windowed mode at the bottom

If you can't start a game with it try "switch joystick" (alt+j)

But I think some games works with keyboard instead of joystick

dashingw

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Re: Commodore 64 run/Stop Key
« Reply #3 on: February 01, 2015, 04:50:49 AM »
ahh ok got that fixed Thanks  ;) , now does anybody know how to make a run/stop key to start the damn games ?? lol. I got the games running but I cant actually start to play a game i guess without that damn key configured  :)

mgalaxy

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Re: Commodore 64 run/Stop Key
« Reply #2 on: February 01, 2015, 03:13:46 AM »
This is due to the fact that your extensions are capitalized '.T64' where mGalaxy waits for a '.t64' (this limit has been removed for the next mGalaxy version))

dashingw

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Commodore 64 run/Stop Key
« Reply #1 on: January 31, 2015, 07:59:16 PM »
Anybody that uses WinVise what is the Run/Stop key or how do I map it, Can't seem to find it ?? :o)

Also why does mGalaxy only show the roms in the rom Folder only if they are in .Zip format when Winvise only seems to run .T64 and .D64 files. When I run the emulator by itself I have to choose Tape/Disk Files, it doesnt see .zip files ??
« Last Edit: January 31, 2015, 10:33:08 PM by dashingw »