Author Topic: Nintendo WII - YES, but ...  (Read 31159 times)

Aeliss

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Re: Nintendo WII - YES, but ...
« Reply #37 on: February 14, 2017, 11:11:46 AM »
You can too use Dolphin in portable mode, with putting a file in dolphin folder called "portable.txt".

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To make a build use a local user directory, create a text file named "portable" next to the executable files of the build. With the extension it should be named "portable.txt". Dolphin will check if that file exists in the same directory, then it will not use the global user directory, instead it will create and use the local user directory in the same directory.

To avoid this kind of problem, never use c: for application (mGalaxy or dolphin), only for system.

jmd

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Re: Nintendo WII - YES, but ...
« Reply #36 on: February 14, 2017, 11:11:38 AM »
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I can't go into the mgalaxy program even with administrator setting?
Is it a fresh install? Have you tried to install again?
And yes, mGalaxy is compatible with Win 7!

Aeliss

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Re: Nintendo WII - YES, but ...
« Reply #35 on: February 12, 2017, 12:58:21 PM »
And above all, there isn't script for dolphin.

And I haven't see limitation for pictures, check better the name, caps, space ...

jmd

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Re: Nintendo WII - YES, but ...
« Reply #34 on: February 12, 2017, 12:15:15 PM »
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Yes, there is a script and after download I placed into the dolphin folder. With this script I could launch a wii game directly into full screen. Without this script not.
A script coming from mGalaxy? In v6.2?
mGalaxy doesn't use scripts inside the emulator folder anymore ! Script are automaticaly taken from the Script folder inside mGalaxy!...so I don't see how it could work!? ;)

Aeliss

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Re: Nintendo WII - YES, but ...
« Reply #33 on: February 12, 2017, 04:23:04 AM »
Wich one script ?
There is a script for dolphin ?

And yes there is an option to desactivate that ^^.
Configuration / Interface /  "Confirm on stop" (or something liike that, the first checkbox)

Aeliss

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Re: Nintendo WII - YES, but ...
« Reply #32 on: February 01, 2017, 07:40:09 AM »
Arrr, you remember me, long time I haven't made a backup.
I don't know antimicro, I will be interested in your feedback, Im using Xpadder and Vjoy (usefull for wiimote on other emul)

Aeliss

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Re: Nintendo WII - YES, but ...
« Reply #31 on: January 31, 2017, 11:20:12 AM »
Ha, it's only mGalaxy who have a problem or others emuls too ?

You can find that on configuration panel
eg http://www.hard-light.net/forums/index.php?topic=82028.0 (the first picture)
It will display all your joysticks, but not necessarily the dolphin bar, it can be a different Pperipherall, and yes set a  primary controller can be a solution to try.
« Last Edit: January 31, 2017, 11:21:54 AM by Aeliss »

Aeliss

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Re: Nintendo WII - YES, but ...
« Reply #30 on: January 31, 2017, 04:25:45 AM »
It's a configuration problem, or the devices don't appear on windows too ?

Aeliss

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Re: Nintendo WII - YES, but ...
« Reply #29 on: July 19, 2015, 03:26:38 AM »
Nice, if you have an answer from dolphin team, I m interested too by this problem.

Aeliss

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Re: Nintendo WII - YES, but ...
« Reply #28 on: July 18, 2015, 11:07:40 AM »
But it still realy strange, you are using an official dolphin version or lastest WIP build (for the 4.0 one) ?
Try to post this issue on their forum.

Aeliss

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Re: Nintendo WII - YES, but ...
« Reply #27 on: July 18, 2015, 05:30:42 AM »
If you have followed the tutorial, I m thinking you are right, even I don't see the picture.

Try to use an older version like 3.5. It's this one I m using.

And first try to use "emulated wiimote" not hybrid one.
« Last Edit: July 18, 2015, 05:33:15 AM by Aeliss »

Aeliss

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Re: Nintendo WII - YES, but ...
« Reply #26 on: July 18, 2015, 03:49:49 AM »
Have you configured the emulato according to the tutorial ? "confirmation on exit " ect ... ?
Are you using openGL or directX ?

if you don't use portable method your ini is in something like c:/user/IDontremeber/toofaraway/whysofar/andsocomplicated/dolphin.

Good luck.
« Last Edit: July 18, 2015, 03:54:30 AM by Aeliss »

Aeliss

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Re: Nintendo WII - YES, but ...
« Reply #25 on: July 17, 2015, 11:25:03 AM »
The problem is'nt from mGalaxy, because for dolphin we use nothing more than the emulator itself, no script.
You can compare your dolphin.ini and mine.

Aeliss

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Re: Nintendo WII - YES, but ...
« Reply #24 on: July 16, 2015, 11:35:48 AM »
You can emulate the wiimote too, so you can play it with a simple pad, go to dolphin configuration

Stefan

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Re: Nintendo WII - YES, but ...
« Reply #23 on: May 18, 2013, 10:11:45 AM »
ok thanks, its not a primary need for me.

i am happy now with the ESC function, and my total 100% working 21.emus at mGalaxy  ;)

But i can say: buy a controller, you will love it  :D
« Last Edit: May 18, 2013, 10:13:33 AM by Stefan »
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